Starting work on the cockpit. It’s a two seater, with the pilot in back and the weapons operator up front. I am leaving the canopy as is for now.
Next step is to build the seats and refine the instrument panels a bit further.
Apr 28
Starting work on the cockpit. It’s a two seater, with the pilot in back and the weapons operator up front. I am leaving the canopy as is for now.
Next step is to build the seats and refine the instrument panels a bit further.
Apr 27
When work began modeling the Pilot’s Helmet, this heavy fighter was intended to accompany it. After the fighter I will be modeling the hangar deck environment.
Much of the heavy fighter details will be painted on in the textures. Some more work in the cockpit and a few armor plates are still to come.
Apr 8
It’s been snowing here in Ottawa for the past two days (off and on), so I thought I would post this work I did a while back on Carl Squared.
The shots called for snow fall, which anybody can do in Flash alone, but the folks in the animation department decided to give me a crack at having some fun with Maya’s particle system instead.
The particles in the last shot are traveling along a curve that cork-screws across the screen. I drew the cycling speed lines by hand/tablet in Flash (you see these at the height of the transition.
Although it’s too difficult to see, the snow in the final shot actually collides and disappears at the appropriate depth in the background. I quickly built a 3D version of the 2D background to give the particle emitter above the camera field a surface point for its particles to disappear into. Particle wrangling fun!