Part 2 - Modeling
Part 2: MODELING
(Download project: 3d_intro_modeling.zip)
Creating Basic Geometric Objects (”Prims” or “Primitives”)
I’ll show you a few different ways to create “ready-made” obects
Changing the attributes of an Object
Learn how change attributes such as position, scale, rotation and the “Construction History”
Working with the Components of an Object
These are the building blocks of what objects in Maya are made of
Adding and Subtracting details to an object
This is how you will create custom shaped objects
Working with Groups and Layers
These are the basic tools for organizing your models
Modeling Project #1: “Creating a Door for a Dungeon Location”