Part 2 - Modeling

Part 2: MODELING

(Download project: 3d_intro_modeling.zip)

Creating Basic Geometric Objects (”Prims” or “Primitives”)

I’ll show you a few different ways to create “ready-made” obects

Changing the attributes of an Object

Learn how change attributes such as position, scale, rotation and the “Construction History”

Working with the Components of an Object

These are the building blocks of what objects in Maya are made of

Adding and Subtracting details to an object

This is how you will create custom shaped objects

Working with Groups and Layers

These are the basic tools for organizing your models

Modeling Project #1: “Creating a Door for a Dungeon Location”