mrhap_uvmap_layout_t2

Thanks again to Alistair Murphy for his help and feedback during this project.  With his suggestions I went back into the UV layout and condensed everything into just one map instead of the previous two maps.  I think I will still stick with a 256×256 texture for now. The first round of animations will only have Mr. Hap walking, running and otherwise doing full-body actions.  There won’t be a need for any closeups of the head just yet.  Even so, I made sure to give the head much more texture space than the rest of the body.

So, what’s next?  Rigging, my friends, rigging.

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