A Character Modeling “Quickie”
Posted by markMay 16
Just when I got settled back into the on-going “Pilot/Heavy Fighter” modeling project that started with the modeling of the “Pilot Helmet”, I get word that a local company is looking for character modelers. I enjoy working on my 3D projects and I certainly enjoy working with Maya, but a job is a job and I want a job again working in 3D.
So, that means the “Pilot/Heavy Fighter” modeling project gets moved to the back-burner once again in favor of potential employment.
The Modeling of “Mr. Happinstance”
(A working title)
The good news is, this project has already been started and needs a quick turn-around. Below is a screen capture of my perspective view in Maya of the half-model so far. The design is of a character that artist, Ryan Reid drew that he and myself had came up with for an independent film that got unfortunately shelved (but who knows, that may all change after this project). This partially cleaned up drawing, shown above, is the only image I kept.
There are some modeling corrections to be made for sure and I have been getting some very helpful critiques from Alistair Murphy, a seasoned 2D/3D illustrator currently working at Fuel Industries. I’ve known Alistair since our early days of working at PIP Animation, years before they expanded into full animation production.
With any luck, I will have modeling finished on Mr. Hap this weekend, which is a long weekend here in Canada, and be ready to begin setting up the UVs next week.


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