I finished the head, added hands and feet.  I noticed that when I duplicated the half-model to complete the missing left side, her head looked a bit wide.  I’ll be fixing that then moving onto UV mapping.  This is fun! Thanks José.

Seen here with temporary simple shader materials …

jgg-girlygirl1_s12_nohair

And with the wireframe overlaid …

jgg-girlygirl1_s12_nohair_wfs
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