Girly Girl #1 Modeling Complete
Posted by markJun 18
Here’s a colour preview using just shader materials. I’ve started the UV mapping though, so it’ll be nice to brush some texture into her hair.
Print This Post
Jun 18
Here’s a colour preview using just shader materials. I’ve started the UV mapping though, so it’ll be nice to brush some texture into her hair.
2 comments
Comment by mike on June 20, 2009 at 2:43 pm
Nice model! Glad to see you’ve avoided using some kind of procedural hair – which imo, is overrated, and problematic.
Comment by admin on June 26, 2009 at 8:31 am
Thanks Mike! My first instinct was to go for Maya’s hair dynamics system, then I remembered I am trying to model for games, not film. Although, I have to admit, the temptation is still there to go “real” hair if even just for a single frame render.
You must be logged in to post a comment.