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	<title>Comments on: Girly Girl #1 Modeling Complete</title>
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	<link>http://www.douthwright.com/3d/3dmodeling/gg1-modeling-complete/</link>
	<description>Projects Blog of a 2D-3D Artist</description>
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		<title>By: admin</title>
		<link>http://www.douthwright.com/3d/3dmodeling/gg1-modeling-complete/comment-page-1/#comment-17</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Fri, 26 Jun 2009 12:31:35 +0000</pubDate>
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		<description>Thanks Mike!  My first instinct was to go for Maya&#039;s hair dynamics system, then I remembered I am trying to model for games, not film.  Although, I have to admit, the temptation is still there to go &quot;real&quot; hair if even just for a single frame render.</description>
		<content:encoded><![CDATA[<p>Thanks Mike!  My first instinct was to go for Maya&#8217;s hair dynamics system, then I remembered I am trying to model for games, not film.  Although, I have to admit, the temptation is still there to go &#8220;real&#8221; hair if even just for a single frame render.</p>
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		<title>By: mike</title>
		<link>http://www.douthwright.com/3d/3dmodeling/gg1-modeling-complete/comment-page-1/#comment-16</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Sat, 20 Jun 2009 18:43:08 +0000</pubDate>
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		<description>Nice model!  Glad to see you&#039;ve avoided using some kind of procedural hair - which imo, is overrated, and problematic.</description>
		<content:encoded><![CDATA[<p>Nice model!  Glad to see you&#8217;ve avoided using some kind of procedural hair &#8211; which imo, is overrated, and problematic.</p>
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