I have been chomping at the bit to start this project, titled “GG1″.

The last image is viewed using Maya’s polygon smooth preview feature (as of Maya 2008 – just press 1,2 & 3 on the keyboard), so the model isn’t as high-res as it appears, but it does help to highlight whether or not you’re on the right track.

Also, GG1’s UV’s aren’t set up yet, I just assigned materials to the appropriate faces, just for fun.  A proper UV map will come later.

Thanks to José Pou for the use of his character.

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