Thanks Mike.
Here’s what I was planning to do:
Parenting the visor group (containing the visor and the grip knob – not shown) to the helmet
For rigging the opening/closing of the visor, I am going to offset the local rotation axis for the visor group so that it rotates along the outer surface of the helmet along the X axis. I’ll lock-off the Y and Z and limit X’s angle of rotation to line up with the length of the slot in the visor cover.
For animation controls, I’ll make a slider manipulator that is positioned above or beside the helmet.
I’ll probably use joints for the chin strap and maybe even the ear-pieces to give them the ability to flex a bit.
I’ll put something together for a basic rig and post here for all to see (and comment – hopefully).
"I'm a 2D Flash Animator/Illustrator/UI Designer, and 3D Maya Generalist who began training in fine arts, and then discovered my passion for animation. I've worked for the past 10 years in television animation. I also have a background in ... (more)"
2 comments
Comment by mike on March 17, 2008 at 8:56 pm
Nice stuff. I guess the visor will be rigged to a bone
rigged in the center of the helmet.
Nice new WordPress blog too!
Comment by mark on March 18, 2008 at 12:11 pm
Thanks Mike.
Here’s what I was planning to do:
Parenting the visor group (containing the visor and the grip knob – not shown) to the helmet
For rigging the opening/closing of the visor, I am going to offset the local rotation axis for the visor group so that it rotates along the outer surface of the helmet along the X axis. I’ll lock-off the Y and Z and limit X’s angle of rotation to line up with the length of the slot in the visor cover.
For animation controls, I’ll make a slider manipulator that is positioned above or beside the helmet.
I’ll probably use joints for the chin strap and maybe even the ear-pieces to give them the ability to flex a bit.
I’ll put something together for a basic rig and post here for all to see (and comment – hopefully).
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