Thanks again to Alistair Murphy for his help and feedback during this project. With his suggestions I went back into the UV layout and condensed everything into just one map instead of the previous two maps. I think I will still stick with a 256×256 texture for now. The first round of animations will only have Mr. Hap walking, running and otherwise doing full-body actions. There won’t be a need for any closeups of the head just yet. Even so, I made sure to give the head much more texture space than the rest of the body.
So, what’s next? Rigging, my friends, rigging.
After setting up the UVs last night, I couldn’t resist jumping into Photoshop and laying down some quick colours just to see how Mr. Hap would look. These are 512 maps so, the detail isn’t fantastic, but not bad.
I am finalizing the UV map. I just thought I would post what I have come up with, before going back in and tweaking. After taking these screengrabs, I think I’ll go back and cut the shirt and pants into two UV shells. That way I can paint either without the risk of the textures bleeding into one anther, not to mention it will just be easier to paint near the edges of each shell.
I Used a combination of cylindrical and planar projection maps so far. The hands need to be redone, however. I think I relaxed the UVs to much after separating the UVs in a weird way only to have to sew them back together. It got a bit warped. Will fix and move onto the head.