Archive for the ‘ 3D UV Map ’ Category

mrhap_uvmap_layout_t2

Thanks again to Alistair Murphy for his help and feedback during this project.  With his suggestions I went back into the UV layout and condensed everything into just one map instead of the previous two maps.  I think I will still stick with a 256×256 texture for now. The first round of animations will only have Mr. Hap walking, running and otherwise doing full-body actions.  There won’t be a need for any closeups of the head just yet.  Even so, I made sure to give the head much more texture space than the rest of the body.

So, what’s next?  Rigging, my friends, rigging.

mrhap_quicktexturepaint.jpg

After setting up the UVs last night, I couldn’t resist jumping into Photoshop and laying down some quick colours just to see how Mr. Hap would look.  These are 512 maps so, the detail isn’t fantastic, but not bad.

mrhap_uvgrid.jpg mrhap_uvmap_layout.jpg

I am finalizing the UV map.  I just thought I would post what I have come up with, before going back in and tweaking.  After taking these screengrabs, I think I’ll go back and cut the shirt and pants into two UV shells.  That way I can paint either without the risk of the textures bleeding into one anther, not to mention it will just be easier to paint near the edges of each shell.

mrhap_s38_uvs_starterd.jpg

I Used a combination of cylindrical and planar projection maps so far.  The hands need to be redone, however.  I think I relaxed the UVs to much after separating the UVs in a weird way only to have to sew them back together.  It got a bit warped.  Will fix and move onto the head.