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	<title>Mark Douthwright &#187; 3D UV Map</title>
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		<title>Mr. Hapinstance UV Map Complete</title>
		<link>http://www.douthwright.com/3d/3d-uv-map/mr-hapinstance-uv-map-complete/</link>
		<comments>http://www.douthwright.com/3d/3d-uv-map/mr-hapinstance-uv-map-complete/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 20:52:34 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[3D UV Map]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[UV map]]></category>

		<guid isPermaLink="false">http://www.douthwright.com/?p=327</guid>
		<description><![CDATA[Thanks again to Alistair Murphy for his help and feedback during this project.  With his suggestions I went back into the UV layout and condensed everything into just one map instead of the previous two maps.  I think I will still stick with a 256&#215;256 texture for now. The first round of animations will only [...]]]></description>
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		<title>A Quick Paint Job Of The Texture Map</title>
		<link>http://www.douthwright.com/3d/3d-uv-map/a-quick-paint-job-of-the-texture-map/</link>
		<comments>http://www.douthwright.com/3d/3d-uv-map/a-quick-paint-job-of-the-texture-map/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 15:00:38 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[3D UV Map]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[UV map]]></category>

		<guid isPermaLink="false">http://www.douthwright.com/?p=320</guid>
		<description><![CDATA[After setting up the UVs last night, I couldn&#8217;t resist jumping into Photoshop and laying down some quick colours just to see how Mr. Hap would look.  These are 512 maps so, the detail isn&#8217;t fantastic, but not bad.]]></description>
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		<title>Mr Hapinstance UV Map Almost Complete</title>
		<link>http://www.douthwright.com/3d/3d-uv-map/mr-hapinstance-uv-map-almost-complete/</link>
		<comments>http://www.douthwright.com/3d/3d-uv-map/mr-hapinstance-uv-map-almost-complete/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 05:53:46 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[3D UV Map]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[UV map]]></category>

		<guid isPermaLink="false">http://www.douthwright.com/?p=316</guid>
		<description><![CDATA[I am finalizing the UV map.  I just thought I would post what I have come up with, before going back in and tweaking.  After taking these screengrabs, I think I&#8217;ll go back and cut the shirt and pants into two UV shells.  That way I can paint either without the risk of the textures [...]]]></description>
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		<title>UV Mapping Started on Mr Happinstance</title>
		<link>http://www.douthwright.com/3d/3d-uv-map/uv-mapping-started-on-mr-happinstance/</link>
		<comments>http://www.douthwright.com/3d/3d-uv-map/uv-mapping-started-on-mr-happinstance/#comments</comments>
		<pubDate>Thu, 21 May 2009 06:50:31 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[3D UV Map]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[Mr Hap]]></category>
		<category><![CDATA[Mr Happinstance]]></category>
		<category><![CDATA[UV map]]></category>

		<guid isPermaLink="false">http://www.douthwright.com/?p=303</guid>
		<description><![CDATA[I Used a combination of cylindrical and planar projection maps so far.  The hands need to be redone, however.  I think I relaxed the UVs to much after separating the UVs in a weird way only to have to sew them back together.  It got a bit warped.  Will fix and move onto the head.]]></description>
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