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	<title>Mark Douthwright &#187; 3D Modeling</title>
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	<link>http://www.douthwright.com</link>
	<description>Projects Blog of a 2D-3D Artist</description>
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		<title>Girly Girl #1 Modeling Complete</title>
		<link>http://www.douthwright.com/3d/3dmodeling/gg1-modeling-complete/</link>
		<comments>http://www.douthwright.com/3d/3dmodeling/gg1-modeling-complete/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 07:31:01 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D model]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://www.douthwright.com/?p=345</guid>
		<description><![CDATA[Here&#8217;s a colour preview using just shader materials.  I&#8217;ve started the UV mapping though, so it&#8217;ll be nice to brush some texture into her hair.]]></description>
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		<slash:comments>2</slash:comments>
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		<title>GG1 Model Cleanup</title>
		<link>http://www.douthwright.com/3d/3dmodeling/gg1-model-cleanup/</link>
		<comments>http://www.douthwright.com/3d/3dmodeling/gg1-model-cleanup/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 13:36:48 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[character]]></category>

		<guid isPermaLink="false">http://www.douthwright.com/?p=343</guid>
		<description><![CDATA[]]></description>
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		<slash:comments>0</slash:comments>
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		<title>GG1 Model almost complete</title>
		<link>http://www.douthwright.com/3d/3dmodeling/gg1-model-almost-complete/</link>
		<comments>http://www.douthwright.com/3d/3dmodeling/gg1-model-almost-complete/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 01:29:34 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[character]]></category>

		<guid isPermaLink="false">http://www.douthwright.com/?p=340</guid>
		<description><![CDATA[I finished the head, added hands and feet.  I noticed that when I duplicated the half-model to complete the missing left side, her head looked a bit wide.  I&#8217;ll be fixing that then moving onto UV mapping.  This is fun! Thanks José. Seen here with temporary simple shader materials &#8230; And with the wireframe overlaid [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modeling José Pou&#8217;s Girly Girls &#8211; GG1</title>
		<link>http://www.douthwright.com/3d/3dmodeling/modeling-jose-pous-girly-girls-gg1/</link>
		<comments>http://www.douthwright.com/3d/3dmodeling/modeling-jose-pous-girly-girls-gg1/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 16:46:05 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[3D Modeling]]></category>

		<guid isPermaLink="false">http://www.douthwright.com/?p=337</guid>
		<description><![CDATA[I have been chomping at the bit to start this project, titled &#8220;GG1&#8243;. The last image is viewed using Maya&#8217;s polygon smooth preview feature (as of Maya 2008 &#8211; just press 1,2 &#38; 3 on the keyboard), so the model isn&#8217;t as high-res as it appears, but it does help to highlight whether or not [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Squirrel Character Model Concept</title>
		<link>http://www.douthwright.com/3d/3dmodeling/squirrel-character-model-concept/</link>
		<comments>http://www.douthwright.com/3d/3dmodeling/squirrel-character-model-concept/#comments</comments>
		<pubDate>Sat, 23 May 2009 15:15:42 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D model]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[squirrel]]></category>

		<guid isPermaLink="false">http://www.douthwright.com/?p=305</guid>
		<description><![CDATA[Here&#8217;s a quickly modeled squirrel idea I got while eating eating my breakfast yesterday.  Real simple, but the potential for mischief is there, no?  Maybe I will come back and finish him after I am done with Mr. Happinstance&#8217;s UV map and textures.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cartoon Character Model Complete</title>
		<link>http://www.douthwright.com/3d/3dmodeling/cartoon-character-model-complete/</link>
		<comments>http://www.douthwright.com/3d/3dmodeling/cartoon-character-model-complete/#comments</comments>
		<pubDate>Wed, 20 May 2009 05:32:24 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[character]]></category>

		<guid isPermaLink="false">http://www.douthwright.com/?p=292</guid>
		<description><![CDATA[Well, it&#8217;s been an hour here and an hour there but this model is ready for UV mapping.  All-in-all, taking into consideration having to start and stop as each opportunity presented itself to work on the project, this took about 16 hours.  That&#8217;s a rough estimate, but since it&#8217;s unfortunately not a full-time project and [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Character Modeling &#8220;Quickie&#8221;</title>
		<link>http://www.douthwright.com/3d/3dmodeling/a-character-modeling-quickie/</link>
		<comments>http://www.douthwright.com/3d/3dmodeling/a-character-modeling-quickie/#comments</comments>
		<pubDate>Sat, 16 May 2009 15:58:17 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[character]]></category>

		<guid isPermaLink="false">http://www.douthwright.com/?p=278</guid>
		<description><![CDATA[Just when I got settled back into the on-going &#8220;Pilot/Heavy Fighter&#8221; modeling project that started with the modeling of the &#8220;Pilot Helmet&#8221;, I get word that a local company is looking for character modelers.  I enjoy working on my 3D projects and I certainly enjoy working with Maya, but a job is a job and [...]]]></description>
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		</item>
		<item>
		<title>Modeling heavy fighter cockpit</title>
		<link>http://www.douthwright.com/3d/3dmodeling/modeling-heavy-fighter-cockpit/</link>
		<comments>http://www.douthwright.com/3d/3dmodeling/modeling-heavy-fighter-cockpit/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 04:54:42 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[3D Modeling]]></category>

		<guid isPermaLink="false">http://www.douthwright.com/?p=266</guid>
		<description><![CDATA[Starting work on the cockpit.  It&#8217;s a two seater, with the pilot in back and the weapons operator up front. I am leaving the canopy as is for now. Next step is to build the seats and refine the instrument panels a bit further.]]></description>
		<wfw:commentRss>http://www.douthwright.com/3d/3dmodeling/modeling-heavy-fighter-cockpit/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Heavy Fighter modeling begins</title>
		<link>http://www.douthwright.com/3d/3dmodeling/heavy-fighter-modeling-begins/</link>
		<comments>http://www.douthwright.com/3d/3dmodeling/heavy-fighter-modeling-begins/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 04:35:27 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[3D Modeling]]></category>

		<guid isPermaLink="false">http://www.douthwright.com/?p=263</guid>
		<description><![CDATA[When work began modeling the Pilot&#8217;s Helmet, this heavy fighter was intended to accompany it.  After the fighter I will be modeling the hangar deck environment. Much of the heavy fighter details will be painted on in the textures.  Some more work in the cockpit and a few armor plates are still to come.]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Fun With Virtual Lego</title>
		<link>http://www.douthwright.com/3d/3dmodeling/fun-with-virtual-lego/</link>
		<comments>http://www.douthwright.com/3d/3dmodeling/fun-with-virtual-lego/#comments</comments>
		<pubDate>Tue, 18 Nov 2008 20:05:56 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[3D Modeling]]></category>

		<guid isPermaLink="false">http://www.douthwright.com/?p=158</guid>
		<description><![CDATA[Modeling Lego can be tricky.  Not only are there all those raised bumps (called &#8220;Studs&#8221;, I think), for a photo-realistic render, you want to reveal all of those minute seams between each brick.  Add to that the glossy, and somewhat, reflective surfaces and it&#8217;s already sounding like a pretty big hill to climb. Now if [...]]]></description>
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