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	<title>Mark Douthwright &#187; 3D</title>
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	<link>http://www.douthwright.com</link>
	<description>Projects Blog of a 2D-3D Artist</description>
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		<title>Girly Girl #1 Modeling Complete</title>
		<link>http://www.douthwright.com/3d/3dmodeling/gg1-modeling-complete/</link>
		<comments>http://www.douthwright.com/3d/3dmodeling/gg1-modeling-complete/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 07:31:01 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D model]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://www.douthwright.com/?p=345</guid>
		<description><![CDATA[Here&#8217;s a colour preview using just shader materials.  I&#8217;ve started the UV mapping though, so it&#8217;ll be nice to brush some texture into her hair.]]></description>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>GG1 Model Cleanup</title>
		<link>http://www.douthwright.com/3d/3dmodeling/gg1-model-cleanup/</link>
		<comments>http://www.douthwright.com/3d/3dmodeling/gg1-model-cleanup/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 13:36:48 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[character]]></category>

		<guid isPermaLink="false">http://www.douthwright.com/?p=343</guid>
		<description><![CDATA[]]></description>
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		<slash:comments>0</slash:comments>
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		<title>GG1 Model almost complete</title>
		<link>http://www.douthwright.com/3d/3dmodeling/gg1-model-almost-complete/</link>
		<comments>http://www.douthwright.com/3d/3dmodeling/gg1-model-almost-complete/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 01:29:34 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[character]]></category>

		<guid isPermaLink="false">http://www.douthwright.com/?p=340</guid>
		<description><![CDATA[I finished the head, added hands and feet.  I noticed that when I duplicated the half-model to complete the missing left side, her head looked a bit wide.  I&#8217;ll be fixing that then moving onto UV mapping.  This is fun! Thanks José. Seen here with temporary simple shader materials &#8230; And with the wireframe overlaid [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modeling José Pou&#8217;s Girly Girls &#8211; GG1</title>
		<link>http://www.douthwright.com/3d/3dmodeling/modeling-jose-pous-girly-girls-gg1/</link>
		<comments>http://www.douthwright.com/3d/3dmodeling/modeling-jose-pous-girly-girls-gg1/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 16:46:05 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[3D Modeling]]></category>

		<guid isPermaLink="false">http://www.douthwright.com/?p=337</guid>
		<description><![CDATA[I have been chomping at the bit to start this project, titled &#8220;GG1&#8243;. The last image is viewed using Maya&#8217;s polygon smooth preview feature (as of Maya 2008 &#8211; just press 1,2 &#38; 3 on the keyboard), so the model isn&#8217;t as high-res as it appears, but it does help to highlight whether or not [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Posing the Blake Character Rig</title>
		<link>http://www.douthwright.com/3d/3d-posing/posing-the-blake-character-rig/</link>
		<comments>http://www.douthwright.com/3d/3d-posing/posing-the-blake-character-rig/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 22:31:21 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[3D Posing]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[Posing]]></category>

		<guid isPermaLink="false">http://www.douthwright.com/?p=332</guid>
		<description><![CDATA[While researching some of the many free character rigs from Highend3d.com, I came across &#8220;Blake&#8221;.  After an hour or so of playing around with his controls, my son came up to me and asked if I could make him look scared.  So after much direction from a 5 1/2 year old, I came up with [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mr. Hapinstance UV Map Complete</title>
		<link>http://www.douthwright.com/3d/3d-uv-map/mr-hapinstance-uv-map-complete/</link>
		<comments>http://www.douthwright.com/3d/3d-uv-map/mr-hapinstance-uv-map-complete/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 20:52:34 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[3D UV Map]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[UV map]]></category>

		<guid isPermaLink="false">http://www.douthwright.com/?p=327</guid>
		<description><![CDATA[Thanks again to Alistair Murphy for his help and feedback during this project.  With his suggestions I went back into the UV layout and condensed everything into just one map instead of the previous two maps.  I think I will still stick with a 256&#215;256 texture for now. The first round of animations will only [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Quick Paint Job Of The Texture Map</title>
		<link>http://www.douthwright.com/3d/3d-uv-map/a-quick-paint-job-of-the-texture-map/</link>
		<comments>http://www.douthwright.com/3d/3d-uv-map/a-quick-paint-job-of-the-texture-map/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 15:00:38 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[3D UV Map]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[UV map]]></category>

		<guid isPermaLink="false">http://www.douthwright.com/?p=320</guid>
		<description><![CDATA[After setting up the UVs last night, I couldn&#8217;t resist jumping into Photoshop and laying down some quick colours just to see how Mr. Hap would look.  These are 512 maps so, the detail isn&#8217;t fantastic, but not bad.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mr Hapinstance UV Map Almost Complete</title>
		<link>http://www.douthwright.com/3d/3d-uv-map/mr-hapinstance-uv-map-almost-complete/</link>
		<comments>http://www.douthwright.com/3d/3d-uv-map/mr-hapinstance-uv-map-almost-complete/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 05:53:46 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[3D UV Map]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[UV map]]></category>

		<guid isPermaLink="false">http://www.douthwright.com/?p=316</guid>
		<description><![CDATA[I am finalizing the UV map.  I just thought I would post what I have come up with, before going back in and tweaking.  After taking these screengrabs, I think I&#8217;ll go back and cut the shirt and pants into two UV shells.  That way I can paint either without the risk of the textures [...]]]></description>
		<wfw:commentRss>http://www.douthwright.com/3d/3d-uv-map/mr-hapinstance-uv-map-almost-complete/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Posing a Squirrel Rig</title>
		<link>http://www.douthwright.com/3d/3d-posing/posing-a-squirrel-rig/</link>
		<comments>http://www.douthwright.com/3d/3d-posing/posing-a-squirrel-rig/#comments</comments>
		<pubDate>Fri, 29 May 2009 15:34:58 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[3D Posing]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[Posing]]></category>

		<guid isPermaLink="false">http://www.douthwright.com/?p=311</guid>
		<description><![CDATA[I was listening to this month&#8217;s 11 Second Club sound bite and got inspired to play with Josh Burton&#8217;s Squirrel Rig.  I knew I wouldn&#8217;t have the time to actually animate 11 seconds of this character before the month&#8217;s end deadline, but it was fun to take a break from other things to put him [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Squirrel Character Model Concept</title>
		<link>http://www.douthwright.com/3d/3dmodeling/squirrel-character-model-concept/</link>
		<comments>http://www.douthwright.com/3d/3dmodeling/squirrel-character-model-concept/#comments</comments>
		<pubDate>Sat, 23 May 2009 15:15:42 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D model]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[squirrel]]></category>

		<guid isPermaLink="false">http://www.douthwright.com/?p=305</guid>
		<description><![CDATA[Here&#8217;s a quickly modeled squirrel idea I got while eating eating my breakfast yesterday.  Real simple, but the potential for mischief is there, no?  Maybe I will come back and finish him after I am done with Mr. Happinstance&#8217;s UV map and textures.]]></description>
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