Posted on 21-07-2008
Filed Under (3D, Animation, Modeling, News, Rigging) by mark

In the coming months I will be collaborating with a 2D character/animator to create a character who they have designed and animated in 2D, I will model and rig it and they will take back to animate.  As a matter of fact, the character has already been animated so we know where we’re headed.  We are attempting to reproduce some of the 2D animation, but plan on leveraging the possibilities afforded by going 3D.  For me, it’s a chance to do some work that rewards me by getting into a character that I know will work.  It also has the potential to get the attention of clients who might employ us to keep going.  Second only to having fun making stuff in 3D, making money at it is the goal.

So, as soon as we reveal our work to the potential client, I will begin posting our work.

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Posted on 30-03-2008
Filed Under (3D, Rigging) by mark

Helmet Test Rig

Modeling is still on-going, but I just had to put together a quick example of how the rig will look.

The Slider above the helmet is non-renderable, of course and drives the rotation of the visor around an axis point inside the helmet. The adjustment knob for the helmet is parented to the visor itself, so it goes along for the ride

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