A small sampling of animation I have done in Flash over the past few years. Click on “Animation” in the Menu Bar above or in the side-bar to the right of this page.
In the coming months I will be collaborating with a 2D character/animator to create a character who they have designed and animated in 2D, I will model and rig it and they will take back to animate. As a matter of fact, the character has already been animated so we know where we’re headed. We are attempting to reproduce some of the 2D animation, but plan on leveraging the possibilities afforded by going 3D. For me, it’s a chance to do some work that rewards me by getting into a character that I know will work. It also has the potential to get the attention of clients who might employ us to keep going. Second only to having fun making stuff in 3D, making money at it is the goal.
So, as soon as we reveal our work to the potential client, I will begin posting our work.
The three weekend workshops have come to an end and I wish to thank all who signed up to show their support of the project in the beginning, and I especially want to thank those who were able to make it out to the workshops.
So now that almost twenty people have had a brief introduction to 3D modeling and animation, what’s next?
Well, there may be no more 4 hour long workshops on the weekend, but I intend to continue on with shorter sessions. In the months to come, I plan to offer several 2 hour demos of various 3D techniques. They could include topics like more specific modeling and animation projects, or in-depth topics like texturing, lighting, rendering and some dynamics and special effects. I will prepare a detailed list of topics and post them soon.
After I give each demo, I will later post it here, in the form of a screencast on the blog for everyone else to benefit from.
Thanks again everyone and have a great summer.
As with most things that are done in our “spare time”, work on another 3D project has come along and taken over all of my time. Not to worry though, I will get back to the helmet soon. In the meantime, enjoy this wireframe shaded view of Helmet No.1 with the rigged visor in both the up and down positions.
The first 3D workshop has come and gone. We had a full house of eight people. We ran out of time when it came to the Animation half of the workshop. After I descried a typical 3D pipeline, spent a solid hour just on Maya’s interface, most of the time was spent on modeling (where I continued on mentioning even more elements of the user interface). Animation was squeezed into the last 40 minutes.
Here’s a brief breakdown of how things went:
User Interface (UI)
This took more time than I originally scheduled for. Unfortunately, it’s one of the more difficult aspects of Maya for new-comers. If I explain it in too short a time, I’m afraid people will have a hard time accomplishing the modeling and animation goals of the workshop.
Modeling
We covered polygonal modeling using a box-modeling style of a head. Of that, I only covered using the “Inputs” section of the Channel Box (Also known as the object’s “Construction History”) to change an object after it has already been created in the scene. Then I moved on to talk about extruding faces out from the original surface of a polygon object, splitting some of the polygons into smaller polygons, and added entire “Edge Loops” of detail around the entire shape.
Animation
Animation suffered from a huge lack of time. I covered the keyframing of a bouncing ball. At the same time we used the “Graph Editor” to edit the curves that detailed the inbetweening of the animation.
The Dinner Break
Because we were so strapped for time, some people stepped out for dinner and brought food back and ate as I continued the workshop. There wasn’t any one-on-one attention unfortunately, but I tried to move at a speed that most everyone could follow along to, and, for the most part, I think everyone did well.
For Next Time
I hope to make some minor changes to the lesson plan to better fit the material into the time frame better so the next workshop runs much smoother. For the next workshop on the 31st of this month, I plan to start promptly at 4:00pm and hand out a printed version of the 3D pipeline description. I will also add a brief outline of the workshop to the “3D Training” page of this blog. People can download it and have it as a guide during and even after the workshop’s over. I also have a short-cut card people can download and print out for reference that I will also put up on that same page.
So that’s it for now, but I want to thank everyone who came. I look forward to doing it again at the end of the month. See you there!
I posted the signup sheet this morning in the PiP breakroom and response was extremely good. I think there is over a dozen names on the list now. I will leave it up for the rest of this week just in case people haven’t seen it yet. I will take the email addresses that people have provided and send out a newsletter of sorts detailing my intentions for the workshop, along with a propossed date and time. I am meeting with Dulcie tomorrow morning to discuss using PiP’s animation floor as a location to give the workshop from. There are plenty of computers and they should be more than powerful enough to run Maya for what we will need it to do. I am very hopeful that we’ll get access to the studio and have a great experience.