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	<title>Comments for Mark Douthwright</title>
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	<link>http://www.douthwright.com</link>
	<description>Technical Designer</description>
	<pubDate>Wed, 03 Dec 2008 23:36:11 +0000</pubDate>
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		<title>Comment on More work on Helmet No.1 by mark</title>
		<link>http://www.douthwright.com/2008/03/16/more-work-on-helmet-no1/#comment-5</link>
		<dc:creator>mark</dc:creator>
		<pubDate>Tue, 18 Mar 2008 17:11:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.douthwright.com/?p=9#comment-5</guid>
		<description>Thanks Mike.
Here's what I was planning to do:
Parenting the visor group (containing the visor and the grip knob - not shown) to the helmet
For rigging the opening/closing of the visor, I am going to offset the local rotation axis for the visor group so that it rotates along the outer surface of the helmet along the X axis.  I'll lock-off the Y and Z and limit X's angle of rotation to line up with the length of the slot in the visor cover.
For animation controls, I'll make a slider manipulator that is positioned above or beside the helmet.
I'll probably use joints for the chin strap and maybe even the ear-pieces to give them the ability to flex a bit.
I'll put something together for a basic rig and post here for all to see (and comment - hopefully).</description>
		<content:encoded><![CDATA[<p>Thanks Mike.<br />
Here&#8217;s what I was planning to do:<br />
Parenting the visor group (containing the visor and the grip knob - not shown) to the helmet<br />
For rigging the opening/closing of the visor, I am going to offset the local rotation axis for the visor group so that it rotates along the outer surface of the helmet along the X axis.  I&#8217;ll lock-off the Y and Z and limit X&#8217;s angle of rotation to line up with the length of the slot in the visor cover.<br />
For animation controls, I&#8217;ll make a slider manipulator that is positioned above or beside the helmet.<br />
I&#8217;ll probably use joints for the chin strap and maybe even the ear-pieces to give them the ability to flex a bit.<br />
I&#8217;ll put something together for a basic rig and post here for all to see (and comment - hopefully).</p>
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		<title>Comment on More work on Helmet No.1 by mike</title>
		<link>http://www.douthwright.com/2008/03/16/more-work-on-helmet-no1/#comment-4</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Tue, 18 Mar 2008 01:56:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.douthwright.com/?p=9#comment-4</guid>
		<description>Nice stuff.  I guess the visor will be rigged to a bone
rigged in the center of the helmet.

Nice new Wordpress blog too!</description>
		<content:encoded><![CDATA[<p>Nice stuff.  I guess the visor will be rigged to a bone<br />
rigged in the center of the helmet.</p>
<p>Nice new Wordpress blog too!</p>
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		<title>Comment on Getting Started on the first model by mark</title>
		<link>http://www.douthwright.com/2008/03/15/getting-started-on-the-first-model/#comment-3</link>
		<dc:creator>mark</dc:creator>
		<pubDate>Sun, 16 Mar 2008 05:17:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.douthwright.com/?p=8#comment-3</guid>
		<description>Hey thanks! I will probably take you up on that offer, as I am definitely guessing when it comes to modeling through areas that are covered over - like the visor cover and slider mechanism. No time was wasted though as getting even the simplest shapes to look right has kept me quite busy.  I even refined the topology on the helmet base beyond the last pic I posted.  I have moved into work on the visor cover and adjustment knob slider.  I'll post another pic soon.
Any way, thanks again.</description>
		<content:encoded><![CDATA[<p>Hey thanks! I will probably take you up on that offer, as I am definitely guessing when it comes to modeling through areas that are covered over - like the visor cover and slider mechanism. No time was wasted though as getting even the simplest shapes to look right has kept me quite busy.  I even refined the topology on the helmet base beyond the last pic I posted.  I have moved into work on the visor cover and adjustment knob slider.  I&#8217;ll post another pic soon.<br />
Any way, thanks again.</p>
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		<title>Comment on Getting Started on the first model by Ceros</title>
		<link>http://www.douthwright.com/2008/03/15/getting-started-on-the-first-model/#comment-2</link>
		<dc:creator>Ceros</dc:creator>
		<pubDate>Sat, 15 Mar 2008 18:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.douthwright.com/?p=8#comment-2</guid>
		<description>Looks great so far Mark.  Not as familiar with your side of modeling, I failed to realize that you would be building up the same way someone like me might when working with real materials.  In looking at what you've started, I realize now that I should have told you the helmet comes completely apart... oops, my bad.  

If you'd like, you can borrow it again and we can and strip it down to it's individual components.  I'm positive that would make your build much easier and quicker for you.

Let me know.  JS</description>
		<content:encoded><![CDATA[<p>Looks great so far Mark.  Not as familiar with your side of modeling, I failed to realize that you would be building up the same way someone like me might when working with real materials.  In looking at what you&#8217;ve started, I realize now that I should have told you the helmet comes completely apart&#8230; oops, my bad.  </p>
<p>If you&#8217;d like, you can borrow it again and we can and strip it down to it&#8217;s individual components.  I&#8217;m positive that would make your build much easier and quicker for you.</p>
<p>Let me know.  JS</p>
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