Responsible for modeling, UV unwrapping, texturing, and rigging props and characters.
Responsible for transforming white box (untextured & undecorated) game levels to the finished look with props, buildings, and lighting (both realtime dynamic and precomputed/baked lighting).
Modeled 3D props
Unwrapped UV maps for props
Painted 2D texture maps, light maps and normal maps
Rigged interactive props and characters
Decorated Whitebox levels
Designed and decorated most background areas outside of immediate gameplay area
Setup realtime and precomputed (baked) lighting solutions
Managed precomputed lighting render system
Game Testing
Autodesk 3Ds Max, Gamebryo Toolbench Worldbuilder, Adobe Photoshop, TortoiseSVN, Apache Subversion (software versioning and revision control system). JIRA (bug tracking).
Working with film's script and client's design concepts, I produced over 60 unique interactive user interfaces across four different design styles to be displayed on-camera during production of a live-action film. Worked with tight deadlines and changing technical environments. When previously planned operating system of prop computer systems were changed to Linux systems, I successfully researched and implemented a way of displaying the content while maintaining interactivity. I salvaged archived user interface designs from previous production by employing a SWF decompiler, saving time and resources otherwise unnecessarily spent on new designs.
Ensured clients design concepts were realized
Adapted to changing technology environments by employing Zinc Builder to provide media projectors for Linux playback
Converted library of compiled Flash SWF files to decompiled FLA files for re-use of existing media assets
Incorporated some basic Actionscript into SWF files for user interactivity
Converted all produced assets to video through Adobe After Effects
Adobe Flash CS4, Adobe After Effects CS4, Actionscript 2.0, Sothink SWF Decompiler, Zinc Builder, Windows XP/7, Macintosh OS X, Linux Redhat.
Responsible for transforming 2D images into 3D models. I was also responsible for rigging the character model for animation, and adding lighting and effects.
Modeling, uv unwrapping, and texturing a 3D Planet
Modeling, uv unwrapping, and texturing a 3D Character
Rigging a 3D character
Animating 2D and 3D lighting effects
Autodesk Maya, Adobe Photoshop, Adobe Flash, Adobe After Effects
This project involved creating a secure, internal-use only, online media content tracking and communication system with a client portal for reviewing content. Internal users can log in to update the status of media assets they are working on, leaving comments that get attached to the assets. Supervisors can log in and review media assets, change status to either “approved” or “to-be-revised” and leave comments. Production personnel can log in to view reports that summarize the status of entire the production and compare it to the production schedule to ensure work is on track or falling behind. Lastly, company clients can log in to a simplified and separate area of the system to view posted examples of media assets to review and comment on. This system replaced an existing flat file database system of entirely of Microsoft Excel spreadsheet documents.
Meeting with Big Jump Productions owners and staff to discuss individual needs of various production departments
Producing Flowcharts detailing production flow and approval process
Responsible for choosing much of the technology used
Performed all site testing on a local installation before migrating to production server
Demonstrating at various stages of development how the system functions
Testing the content management system's functionality in Firefox, Safari and Explorer browsers
Editing graphics using Photoshop
Editing CSS
Setting up, migrating and backing up MySQL databases
Generated weekly reports detailing progress, issues and research & testing of contributed Drupal modules
Reviewing hyperlinks to ensure their validity
Troubleshooting and solving content management system errors
Testing and managing compatibility of contributed Drupal modules
Installing and setting up jQuery libraries for enhanced functionality
Ensuring that the website continues to meet the goals of Big Jump's production environment which include some of the following attributes:
making sure the interface is end-user friendly
ensuring there is a common look and feel across all pages
configuring and maintaining a robust array of role-based content access permissions
configuring the layout of various content displays used in site generated reports
Drupal 6.19 (Content Management System), HTML, XML, Cascading Style Sheets (CSS), Flash CS4, Adobe Photoshop CS4, PDF, Safari, Firefox, Explorer, Windows Server 2003, Apache Web Server 2.2.14, MySQL 5, PHP 5.3.1, OmniGraffle Pro (Flowcharts).
This project involved migrating content from an existing Blogger account to a installation of Wordpress on the client's corporate web server. After demonstrating to the client a Wordpress a test installation of their previous content, I was entrusted to continue to publish their content to the blog. Building upon a template, I customized the blog with graphics contributed from the client's graphics department. I also performed some coding in CSS to further customize the look and feel of the blog. Researched, selected, installed and configured Wordpress plugins to extend the blog's functionality.
Migrating content to Wordpress blogging platform
Responsible for researching, presenting and setting up much of the technology used
Performed all site testing on a local installation before migrating to production server
Testing the blog functionality in Firefox, Safari and Explorer browsers
Editing graphics using Photoshop
Editing CSS
Setting up, migrating and backing up MySQL databases
Reviewing hyperlinks to ensure their validity
Troubleshooting and solving system errors
Testing and managing compatibility of Wordpress plugins
Installing and setting up jQuery libraries for enhanced functionality
Wordpress 2.9 (Blog/Content Management System), HTML, Cascading Style Sheets (CSS), Flash CS4, Adobe Photoshop CS4, Safari, Firefox, Explorer, Windows Server 2003, MySQL 5, PHP 5.3.1.
Employing a hybrid style of traditional and digital animation techniques to produce a high calibre animation television series. Working in a team environment on a full animation production pipeline. Writing occasional Flash API scripts and widgets to extend the software's capabilities.
Maintaining extreme attention to detail while executing client revisions
Applying traditional animation principles to an all digital production pipeline
Working in a team environment
Working to meet tight deadlines
Working under pressure
Writing the equivalent of widgets and scripts for Flash in JavaScript for Flash (.JSFL) and XMLUI to assist in production
Designing user interfaces for use with widgets and scripts using Flash design interface and XMLUI
Adobe Flash CS4, JavaScript for Flash API (.JSFL), XMLUI
During visual effects compositing, I was responsible for assembling background images with many layers of Flash character assets. Once assembled, light and shadow effects were applied with frame-by-frame precision.
During Flash asset setup, I was responsible for producing additional views of character designs. Worked under the supervision of the Lead Character Designer. Once additional views were approved, I preceeded to separate characters into logical parts for animation. Testing of each setup was performed to ensure animators could execute required movements according to production storyboards.
Creative problem solving to overcome design and compositing challenges
Maintaining a consistent design look throughout all produced designs
Following production storyboards to ensure continuity throughout scenes
Using digital animation techniques to produce a Flash animation television series. Working in a team environment on a full animation production pipeline.
Maintaining extreme attention to detail while executing client revisions
Applying traditional animation principles to an all digital production pipeline
Responsible for setting up file naming conventions and setting up the Flash animation production pipeline.
Reviewed production storyboards and compiled a report of assets required for each scene
Approved assets for both design and scene setup department libraries
Assisted completing and missing assets (props or backgrounds)
Flash 2004, Adobe Photoshop, PDF
Email: mark(at)douthwright(dot)com
“Currently a 3D Artist, I began university in fine arts in 1991, focused on a career in traditional animation in 1997, and in October of 2010, I took my skill and experience over to video game design. I also have a background in photography, video compositing, and television production. I have taught much of what I have learned at both the corporate and college levels. I have set up animation production pipelines and supervised various departments. I’ve worn may hats and I look forward to wearing many more.”