Resume - Mark Douthwright

  • bitHeads Inc.
    Graphic Artist
    October, 2011 - January, 2012
    Designed vector graphics to exact dimensions based off of technical drawings of industrial equipment.
    • Created efficient SVG graphics that executed with fewer lines of code
    • Worked with the team developer to ensure all technical requirements were met
    • Troubleshooting graphics provided by the client, to function within the parameters of the application
    Adobe Illustrator CS3, Inkscape, SVG graphics
  • bitHeads Inc.
    3D Artist
    June, 2011 - December, 2011
    Responsible for lighting all game levels with a combination of realtime lighting, precomputed/baked lighting, and post-process effects.
    • Setup realtime and precomputed (baked) lighting solutions
    • Managed precomputed lighting render system
    • Game Testing
    Autodesk 3Ds Max, Gamebryo Toolbench Worldbuilder, Adobe Photoshop, TortoiseSVN, Apache Subversion (software versioning and revision control system). JIRA (bug tracking).
  • bitHeads Inc.
    3D Artist
    October, 2010 - September, 2011
    Responsible for modeling, UV unwrapping, texturing, and rigging props and characters. Responsible for transforming white box (untextured & undecorated) game levels to the finished look with props, buildings, and lighting (both realtime dynamic and precomputed/baked lighting).
    • Modeled 3D props
    • Unwrapped UV maps for props
    • Painted 2D texture maps, light maps and normal maps
    • Rigged interactive props and characters
    • Decorated Whitebox levels
    • Designed and decorated most background areas outside of immediate gameplay area
    • Setup realtime and precomputed (baked) lighting solutions
    • Managed precomputed lighting render system
    • Game Testing
    Autodesk 3Ds Max, Gamebryo Toolbench Worldbuilder, Adobe Photoshop, TortoiseSVN, Apache Subversion (software versioning and revision control system). JIRA (bug tracking).
  • Motion Graphics Designer/Animator
    July, 2010
    Working with film's script and client's design concepts, I produced over 60 unique interactive user interfaces across four different design styles to be displayed on-camera during production of a live-action film. Worked with tight deadlines and changing technical environments. When previously planned operating system of prop computer systems were changed to Linux systems, I successfully researched and implemented a way of displaying the content while maintaining interactivity. I salvaged archived user interface designs from previous production by employing a SWF decompiler, saving time and resources otherwise unnecessarily spent on new designs.
    • Ensured clients design concepts were realized
    • Adapted to changing technology environments by employing Zinc Builder to provide media projectors for Linux playback
    • Converted library of compiled Flash SWF files to decompiled FLA files for re-use of existing media assets
    • Incorporated some basic Actionscript into SWF files for user interactivity
    • Converted all produced assets to video through Adobe After Effects
    Adobe Flash CS4, Adobe After Effects CS4, Actionscript 2.0, Sothink SWF Decompiler, Zinc Builder, Windows XP/7, Macintosh OS X, Linux Redhat.
  • Unreleased
    3D Artist
    July, 2010 - August, 2010
    Responsible for transforming 2D images into 3D models. I was also responsible for rigging the character model for animation, and adding lighting and effects.
    • Modeling, uv unwrapping, and texturing a 3D Planet
    • Modeling, uv unwrapping, and texturing a 3D Character
    • Rigging a 3D character
    • Animating 2D and 3D lighting effects
    Autodesk Maya, Adobe Photoshop, Adobe Flash, Adobe After Effects
  • Site Builder and Administrator
    January, 2010 - August, 2010
    This project involved creating a secure, internal-use only, online media content tracking and communication system with a client portal for reviewing content. Internal users can log in to update the status of media assets they are working on, leaving comments that get attached to the assets. Supervisors can log in and review media assets, change status to either “approved” or “to-be-revised” and leave comments. Production personnel can log in to view reports that summarize the status of entire the production and compare it to the production schedule to ensure work is on track or falling behind. Lastly, company clients can log in to a simplified and separate area of the system to view posted examples of media assets to review and comment on. This system replaced an existing flat file database system of entirely of Microsoft Excel spreadsheet documents.
    • Meeting with Big Jump Productions owners and staff to discuss individual needs of various production departments
    • Producing Flowcharts detailing production flow and approval process
    • Responsible for choosing much of the technology used
    • Performed all site testing on a local installation before migrating to production server
    • Demonstrating at various stages of development how the system functions
    • Testing the content management system's functionality in Firefox, Safari and Explorer browsers
    • Editing graphics using Photoshop
    • Editing CSS
    • Setting up, migrating and backing up MySQL databases
    • Generated weekly reports detailing progress, issues and research & testing of contributed Drupal modules
    • Reviewing hyperlinks to ensure their validity
    • Troubleshooting and solving content management system errors
    • Testing and managing compatibility of contributed Drupal modules
    • Installing and setting up jQuery libraries for enhanced functionality
    • Ensuring that the website continues to meet the goals of Big Jump's production environment which include some of the following attributes:
    • making sure the interface is end-user friendly
    • ensuring there is a common look and feel across all pages
    • configuring and maintaining a robust array of role-based content access permissions
    • configuring the layout of various content displays used in site generated reports
    Drupal 6.19 (Content Management System), HTML, XML, Cascading Style Sheets (CSS), Flash CS4, Adobe Photoshop CS4, PDF, Safari, Firefox, Explorer, Windows Server 2003, Apache Web Server 2.2.14, MySQL 5, PHP 5.3.1, OmniGraffle Pro (Flowcharts).
  • Site Builder and Administrator
    January, 2010 - August, 2010
    This project involved migrating content from an existing Blogger account to a installation of Wordpress on the client's corporate web server. After demonstrating to the client a Wordpress a test installation of their previous content, I was entrusted to continue to publish their content to the blog. Building upon a template, I customized the blog with graphics contributed from the client's graphics department. I also performed some coding in CSS to further customize the look and feel of the blog. Researched, selected, installed and configured Wordpress plugins to extend the blog's functionality.
    • Migrating content to Wordpress blogging platform
    • Responsible for researching, presenting and setting up much of the technology used
    • Performed all site testing on a local installation before migrating to production server
    • Testing the blog functionality in Firefox, Safari and Explorer browsers
    • Editing graphics using Photoshop
    • Editing CSS
    • Setting up, migrating and backing up MySQL databases
    • Reviewing hyperlinks to ensure their validity
    • Troubleshooting and solving system errors
    • Testing and managing compatibility of Wordpress plugins
    • Installing and setting up jQuery libraries for enhanced functionality
    Wordpress 2.9 (Blog/Content Management System), HTML, Cascading Style Sheets (CSS), Flash CS4, Adobe Photoshop CS4, Safari, Firefox, Explorer, Windows Server 2003, MySQL 5, PHP 5.3.1.
  • Flash Character Animator/Revisions Animator
    June, 2009 - February, 2010
    Employing a hybrid style of traditional and digital animation techniques to produce a high calibre animation television series. Working in a team environment on a full animation production pipeline. Writing occasional Flash API scripts and widgets to extend the software's capabilities.
    • Maintaining extreme attention to detail while executing client revisions
    • Applying traditional animation principles to an all digital production pipeline
    • Working in a team environment
    • Working to meet tight deadlines
    • Working under pressure
    • Writing the equivalent of widgets and scripts for Flash in JavaScript for Flash (.JSFL) and XMLUI to assist in production
    • Designing user interfaces for use with widgets and scripts using Flash design interface and XMLUI
    Adobe Flash CS4, JavaScript for Flash API (.JSFL), XMLUI
  • Visual Effects Compositor & Flash Asset Designer
    March, 2007 - October, 2008
    During visual effects compositing, I was responsible for assembling background images with many layers of Flash character assets. Once assembled, light and shadow effects were applied with frame-by-frame precision. During Flash asset setup, I was responsible for producing additional views of character designs. Worked under the supervision of the Lead Character Designer. Once additional views were approved, I preceeded to separate characters into logical parts for animation. Testing of each setup was performed to ensure animators could execute required movements according to production storyboards.
    • Creative problem solving to overcome design and compositing challenges
    • Maintaining a consistent design look throughout all produced designs
    • Following production storyboards to ensure continuity throughout scenes
    • Taking direction
    • Working in a team environment
    • Working to meet tight deadlines
    • Working under pressure
    • Solving Flash design challenges
    Adobe After Effects CS4, Adobe Flash CS4
  • Scene Setup Supervisor
    May, 2006 - March, 2007
    Supervised a crew of scene asset setup personnel. Responsible for ensuring that assets were assembled for animators' scenes.
    • Reviewed production storyboards and compiled a report of assets required for each scene
    • Assigned workload to individual scene assembly personnel
    • Assisted completing and missing assets (props or backgrounds)
    MAC OSX, Adobe Flash, Adobe Photoshop
  • Character Animator
    May, 2006 - March, 2007
    Using digital animation techniques to produce a Flash animation television series. Working in a team environment on a full animation production pipeline.
    • Maintaining extreme attention to detail while executing client revisions
    • Applying traditional animation principles to an all digital production pipeline
    • Working in a team environment
    • Working to meet tight deadlines
    • Working under pressure
    Adobe Flash
  • 3D Instructor
    August, 2005 - April, 2006
    Responsible for some curriculum planning. Instructing a class of 12-24 students a the post secondary level.
    • Lighting & Rendering Techniques
    • Particle Effects
    • Rigid Body Dynamics
    • Fluid Dynamics
    • Digital Character Design and Modelling
    Autodesk Maya, Adobe Photoshop
  • Asset Manager
    January, 2004 - January, 2005
    Responsible for setting up file naming conventions and setting up the Flash animation production pipeline.
    • Reviewed production storyboards and compiled a report of assets required for each scene
    • Approved assets for both design and scene setup department libraries
    • Assisted completing and missing assets (props or backgrounds)
    Flash 2004, Adobe Photoshop, PDF