"Metal Tornado" (Film)
Client:
Big Jump Interactive
Project Role:
Motion Graphics Designer/Animator
Project Dates:
July, 2010 Project Description:
Working with film's script and client's design concepts, I produced over 60 unique interactive user interfaces across four different design styles to be displayed on-camera during production of a live-action film. Worked with tight deadlines and changing technical environments. When previously planned operating system of prop computer systems were changed to Linux systems, I successfully researched and implemented a way of displaying the content while maintaining interactivity. I salvaged archived user interface designs from previous production by employing a SWF decompiler, saving time and resources otherwise unnecessarily spent on new designs.
Tasks Performed:
- Ensured clients design concepts were realized
- Adapted to changing technology environments by employing Zinc Builder to provide media projectors for Linux playback
- Converted library of compiled Flash SWF files to decompiled FLA files for re-use of existing media assets
- Incorporated some basic Actionscript into SWF files for user interactivity
- Converted all produced assets to video through Adobe After Effects
Environment:
Adobe Flash CS4, Adobe After Effects CS4, Actionscript 2.0, Sothink SWF Decompiler, Zinc Builder, Windows XP/7, Macintosh OS X, Linux Redhat.