"Sideway - New York" (Game)
Client:
bitHeads Inc.
Project Role:
3D Artist
Project Dates:
October, 2010 - September, 2011 Project Description:
Responsible for modeling, UV unwrapping, texturing, and rigging props and characters.
Responsible for transforming white box (untextured & undecorated) game levels to the finished look with props, buildings, and lighting (both realtime dynamic and precomputed/baked lighting).
Tasks Performed:
- Modeled 3D props
- Unwrapped UV maps for props
- Painted 2D texture maps, light maps and normal maps
- Rigged interactive props and characters
- Decorated Whitebox levels
- Designed and decorated most background areas outside of immediate gameplay area
- Setup realtime and precomputed (baked) lighting solutions
- Managed precomputed lighting render system
- Game Testing
Environment:
Autodesk 3Ds Max, Gamebryo Toolbench Worldbuilder, Adobe Photoshop, TortoiseSVN, Apache Subversion (software versioning and revision control system). JIRA (bug tracking).