"Sideway - New York" (Game)

Project Role: 
3D Artist
Project Dates: 
October, 2010 - September, 2011
Project Description: 
Responsible for modeling, UV unwrapping, texturing, and rigging props and characters. Responsible for transforming white box (untextured & undecorated) game levels to the finished look with props, buildings, and lighting (both realtime dynamic and precomputed/baked lighting).
Tasks Performed: 
  • Modeled 3D props
  • Unwrapped UV maps for props
  • Painted 2D texture maps, light maps and normal maps
  • Rigged interactive props and characters
  • Decorated Whitebox levels
  • Designed and decorated most background areas outside of immediate gameplay area
  • Setup realtime and precomputed (baked) lighting solutions
  • Managed precomputed lighting render system
  • Game Testing
Environment: 
Autodesk 3Ds Max, Gamebryo Toolbench Worldbuilder, Adobe Photoshop, TortoiseSVN, Apache Subversion (software versioning and revision control system). JIRA (bug tracking).