"World Gone Sour" (Game)

Project Role: 
3D Artist
Project Dates: 
June, 2011 - December, 2011
Project Description: 
Responsible for lighting all game levels with a combination of realtime lighting, precomputed/baked lighting, and post-process effects.
Tasks Performed: 
  • Setup realtime and precomputed (baked) lighting solutions
  • Managed precomputed lighting render system
  • Game Testing
Environment: 
Autodesk 3Ds Max, Gamebryo Toolbench Worldbuilder, Adobe Photoshop, TortoiseSVN, Apache Subversion (software versioning and revision control system). JIRA (bug tracking).