"World Gone Sour" (Game)
Client:
bitHeads Inc.
Project Role:
3D Artist
Project Dates:
June, 2011 - December, 2011 Project Description:
Responsible for lighting all game levels with a combination of realtime lighting, precomputed/baked lighting, and post-process effects.
Tasks Performed:
- Setup realtime and precomputed (baked) lighting solutions
- Managed precomputed lighting render system
- Game Testing
Environment:
Autodesk 3Ds Max, Gamebryo Toolbench Worldbuilder, Adobe Photoshop, TortoiseSVN, Apache Subversion (software versioning and revision control system). JIRA (bug tracking).